...zoooom!
Showing posts with label cycle. Show all posts
Showing posts with label cycle. Show all posts
Thursday, September 19, 2013
Friday, May 24, 2013
Walk Jump Animation
Hurray! So much time and work was put into this, surprisingly. Haha, this doesn't apply for the background though!
Thursday, April 18, 2013
Tuesday, March 26, 2013
3D Animation: walking cycle
My walking cycle for my 3D Animation class., using R. William's basic walking cycle guideline. Not perfected yet.
I followed weight catch and angle of the leg, etc. accordingly, but it makes the walk seem like an angry series of steps as opposed to a bouncy/leisurely cartoon walk. I think part of the reason is because the back is tilted too much forward.. and the shoulders should be more playful. Not supposed to be a realistic, regular-basis walk.
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